Features:
Multiple neural layers, pattern recognition via STDP (layer 0->1), decision making via rewarded STDP (layer 1->2)
Protocol to overcome catastrophic forgetting:
1. Train "old" memory.
2. Train "new" memory while letting the network to "sleep" from time to time (=allowing replay events during spontaneous activity).
Story: Using biologically plausible principles on a cellular level to solve foraging task in the maze (= pattern recognition of different shapes and proper behavioral response).
Trained network shows approaching behaviour towards horizontal bars and aversive to vertical bars.
Read array is environment for creature movement, green are food particles (horizontal tasty, vertical toxic). Creature is blue.
Blue arrays show subsequent neuronal layers in creature's brain, (input, middle and output layer), spiking of particular neuron is displayed by the red flash.